Sunday, August 18, 2013

Arm Anatomy Practice

Spent an hour or so on sculpting an arm. Still working on it but time for a break, I guess. I took a different approach this time and modelled a base mesh in 3ds Max, I really prefer that method now.

I was inspired by this image.

Friday, August 16, 2013

Leonardo Da Vinci's Grotesque man

Da Vinci's drawings really inspire me and they always have and I thought it was high time for me to attempt to recreate one of them in zbrush. I've attempted the image above and hope to learn more about his thought processes behind the extremities that he has included in this work.

Sometimes I wish he was still alive today, in his prime just to see what he would be able to produce with todays technology.

Tuesday, August 13, 2013


FPS arms for the game I'm working on. Still some adjustments needed though!

Bit of an update:

Tuesday, August 6, 2013

Clothing Stuff Continued

So here is the progress of some of the clothing items going into Rust rendered using Marmoset. Altogether it sits at about 4.7k triangles. I have and will be creating a multitude of texture variations, as the post prior to this shows similarly with the hooded top (jeans and hat mesh too!) .  It's really fun working on clothes and being able to focus on defining the materials. There is still some more adjustments to do, especially on the jeans.