Tuesday, August 6, 2013
Clothing Stuff Continued
So here is the progress of some of the clothing items going into Rust rendered using Marmoset. Altogether it sits at about 4.7k triangles. I have and will be creating a multitude of texture variations, as the post prior to this shows similarly with the hooded top (jeans and hat mesh too!) . It's really fun working on clothes and being able to focus on defining the materials. There is still some more adjustments to do, especially on the jeans.
Tuesday, July 30, 2013
Sunday, July 28, 2013
Zbrush FibreMesh Hair Test
I've been pondering on whether i should take a look at fibremesh in Zbrush and to see whether it can be used in a game art pipeline for generating hair. Well the test that I ran seems to generate some nice results though i'll have to go into further testing to see how best to generate the hairs. I'm thinking of doing a patch at a time so i have further control over direction and manipulation of the fibres.
The preview in zbrush of the fibres, I think, need a lot of tweaking, it's not very accurate for the end result and it's more about guessing then anything.
I'm most happy with how the hair on top turned out. The beard and eyebrows are left to be desired so i left them out but no worries, it was my first test so a lot of tweaking can go into it to get it to look right.
The preview in zbrush of the fibres, I think, need a lot of tweaking, it's not very accurate for the end result and it's more about guessing then anything.
I'm most happy with how the hair on top turned out. The beard and eyebrows are left to be desired so i left them out but no worries, it was my first test so a lot of tweaking can go into it to get it to look right.
Monday, July 1, 2013
Player Model for Rust
Working on a player model for Rust. Starting out stark naked ;) Like Garry says, who wouldn't run away from a naked man carrying a hatchet?
Friday, June 21, 2013
I miss zbrush
Not sculpted in zbrush in a couple of weeks. All this hard surface modelling! Needed a break and I miss zbrush so very much.
Sunday, June 9, 2013
Wednesday, June 5, 2013
TurboEx Tools
Click the image to for the v1.00 download.
Here it is for download if you want it. It extends the function of the turbosmooth modifier. As long as you have an object selected you can add or remove a turbosmooth modifier. Increase and decrease iterations and toggle both the modifier itself and Isoline display off and on. Even if there are modifiers stacked above the turbosmooth modifier it will work. IF however, you have nothing selected and try to add a turbosmooth modifier then it will bring an error message up. So a bit of a disclaimer there just to let you know until I create the next version with some refinements on how it handles when you already have a turbomod on your object when trying to add another.
To install go to program files then in 3ds max look for scripts/startup and plonk it there. Drag it from the same folder into the viewport. Go to customise -> customise user interface -> toolbar -> toolbar -> catagory -> FPMTool and you should see TurboEx there. Drag that on your toolbar.
Enjoy!
Here it is for download if you want it. It extends the function of the turbosmooth modifier. As long as you have an object selected you can add or remove a turbosmooth modifier. Increase and decrease iterations and toggle both the modifier itself and Isoline display off and on. Even if there are modifiers stacked above the turbosmooth modifier it will work. IF however, you have nothing selected and try to add a turbosmooth modifier then it will bring an error message up. So a bit of a disclaimer there just to let you know until I create the next version with some refinements on how it handles when you already have a turbomod on your object when trying to add another.
To install go to program files then in 3ds max look for scripts/startup and plonk it there. Drag it from the same folder into the viewport. Go to customise -> customise user interface -> toolbar -> toolbar -> catagory -> FPMTool and you should see TurboEx there. Drag that on your toolbar.
Enjoy!
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