So here is the progress of some of the clothing items going into Rust rendered using Marmoset. Altogether it sits at about 4.7k triangles. I have and will be creating a multitude of texture variations, as the post prior to this shows similarly with the hooded top (jeans and hat mesh too!) . It's really fun working on clothes and being able to focus on defining the materials. There is still some more adjustments to do, especially on the jeans.
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