Sunday, April 21, 2013
Papo & Yo
I’ve been playing Papo & Yo on the PC, a 3d adventure platformer. It’s a charming little game whose looks are a little dated but it really doesn’t matter as the visuals are overshadowed by it’s a nice pace (from the usual games I play), it’s charm and the characters!
Lula, the little yellow robot helps you throughout the game, latching itself to your back allowing you to jump across large distances by virtue of a little rocket boost from it’s little yellow boots. And we have here Monster, the big dopey, fruit loving guy you see up there. If he’s asleep you can jump on his stomach to get to higher places you couldn’t otherwise, or you can feed him fruit. His seemingly loving nature can quickly change depending what you feed him.
There’s footballs dotted around the environment and you kick them about and if Monster is awake, and plodding about after fruit then I suggest kicking the ball at him, he’ll pick it up and expect you to catch it, chuckling as you do.
I don’t know what it is about this game I like so much but it’s really refreshing to play, at first it seems to be a rather calm adventure created by the Quicos’ (the little boy) imagination, being able to reassemble the environment to progress further. Behind this curtain of a calm exterior is a darker story to be unravelled. IGN’s review of the game is a complete whack-job and shouldn’t be read and relied upon unless you’re a 12 year old, gun toting, mother-bleep, weed smoking, COD player who doesn’t understand the term “new gaming experiences”, as this is true to that term, at least with the story.
It’s a nice take on bullying but I’ve not read into anything else that reveals the story behind Quico but it’s quickly becoming clear what’s going on.
I’m really wanting to do some fan art of this when I get some time from work. It’s really interesting, man. Check it out if you can. Steam are having a bit of a sale on it :)
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