Wednesday, April 24, 2013

Garry's Mod Arms.

So for Garry's Mod I've been working along side Max aka MaxofS2D on the new view model arms. We wanted to keep the first set the same design as the civilian player models; denim shirt and bare hands. Easy enough.



The above image is what they look like in Marmoset toolbag and to be honest, even though the source engine is pretty old, it can still churn out surprisingly good looking models. We looked at CS:GO's arm models for a beginning point of where to start, the triangle count. They're pretty dense and the map size is 2048x2048 so we have room to dance, so to speak.



So it was really a case of balancing the tri count from the above images to the arms of current view model, which was like 1,500 for the arms and hands. Yeah...


And now here they are in game, with a little colour trickery from max, you can have custom colours for the the shirt to match your colour choice for the player model. Which is super neat. What is also really nice that we did was to keep the hands a separate mesh from the arms so that we can interchange light skin to dark skin, depending on the players choice.

Customisation is a big thing in Garry's Mod so it's only right we went the extra distance. Which also means I'll be creating new arm sets for different view player models!

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