Tuesday, May 28, 2013

Gnomon Workshop Article

I’m very honored to be featured in latest Ask an Artist article at Gnomon Workshop (sweet!). I was asked a couple of questions about the direction in my artwork and how it all started. Hope it’s a good read and thanks for checking it out.

Thanks to Brian O’Neill for contacting me and of course Gnomon Workshop.

And a head I did yesterday.


Sunday, May 26, 2013

Take it and leave already!


I forgot to include this in my last post. Click image to be directed to the download page and enjoy. If there are any questions feel free to ask.

Saturday, May 25, 2013

Old mans head


Working on this guy over the weekends when I can, I feel like i'm actually starting to get somewhere with him. I'm wanting to start on the body soon, not until I find a better method to sculpt the hair though.

Friday, May 24, 2013

Sketchfab!

Sketchfab is awesome. It handles high res models really nicely so I'm testing it out with this recent sculpt.

Thursday, May 9, 2013

New Gmod Combine Arms

Specifically the view model arms.



Here they are in the marmoset toolbag which is just fantastic to use to help easily see how they will look ingame. 

I really enjoyed making the gloves especially, namely because of using a new method in max of creating the pads. Utilising the retopology tools I can quickly create padding around the hand that fit the hand perfectly with ease. 

Here's what they look like ingame. 



Woo! And the responses from the facepunch community was just fantastic and really blew my mind! 


Saturday, May 4, 2013

Anatomy study

Another study. It's super. Nice. To take an hour out to work on these I find it relaxing just studying anatomy and looking at all the fantastic art at polycount, especially the escape entries. So much talent making such awesome artwork.